WiiMote


Spot de la Nintendo Wii, creado para el concurso "Gana una Wii" de Xataka.com, idea basada en el anuncio de PS3 "Sixaxis". Para crearlo use 3dmax 8. me llevó 13 días en mis ratos libres incluyendo modelado, animación, iluminación y pruebas de render. El render final llevó 12 horas en un portatil Pentium M Centrino a 1,5Ghz y 1Gb de RAM usando el Renderer scanline y con una resolución de 720x405. // Nintendo Wii Spot, made for the Xataka.com "Win a Wii" contest, idea based on the advertisement of PS3 "Sixaxis". It's not an official Nintendo commercial. For the CG I used 3dmax 8. Modeling, animation, lighting and render tests took me 13 days, but only in my free moments. The final render took me 12 hours in an Intel Pentium M (centrino) laptop (1,5Ghz and 1Gb of RAM) and a 720x405 resolution. I used Scanline renderer.

Head Tracking for Desktop VR Displays using the WiiRemote


Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University. For more information and software visit http://johnnylee.net

WIIMOTE


This video is a total and utter rip off of this video: http://uk.youtube.com/watch?v=jp0TplHorIY Just so you know.

Wiimote and Google Earth


A demonstration using the Wii remote to control Google Earth. You can find more information about how to do this at www.wiili.org.

Low-Cost Multi-touch Whiteboard using the Wiimote


Using infrared (IR) light pens and the Wii Remote, it is possible to create very low-cost multi-point interactive whiteboards and multi-point tablet displays. Johnny Chung Lee, Carnegie Mellon University. The software can be downloaded at http://johnnylee.net

WiiMote playing Half-Life 2 on a computer


I'm playing Half-Life 2 on my computer using a Wii controller thats connected via bluetooth and GlovePie. Check www.wiili.org (http://www.wiili.org/forum/download-windows-driver-here-t294.html) and http://carl.kenner.googlepages.com/glovepie_download Wiiiiiiiiii! Any info you want should be narrated in the video, if not post a comment with a question. For those interested (and who can't understand me) the music is by DJ SymBiotiX (DJ SBX) check out his stuff at www.djsbx.com

Wiimote Synthesizer


Here's a quick version of how this works. This is by no means a complete guide. You are expected to be able to read documentation and experiment for yourself. This guide is for Windows, but see the bottom if you have a mac. You do not need a Wii console to do this. I do not actually own a Wii console, I just went out and bought the controller as soon as I heard it is bluetooth enabled. You will however need a bluetooth adapter. (A lot of laptops have one already) First get BlueSoleil (www.bluesoleil.com) to pair your computer with the wiimote over bluetooth. Get GlovePIE (http://carl.kenner.googlepages.com/glovepie). It recognizes the wiimote and you can turn the sensor data into midi output. There are some sample scripts on there, but you'll really want to write your own script. The program has excellent documentation, and with the sample scripts provided it is relatively easy to write your own script for whatever you are doing. You will need to install the Maple Virtual MIDI ports (http://www.hardnote.com/maple.htm). This allows you to send MIDI data between programs on your computer. One program uses port 1 as an output, and another listens on that port. At this point, you can use the Wiimote to send midi data to any program you want. I used Reaktor. In my video, I have two tilt axes controlling the frequency cutoff on two low-pass filters. The arrow keys control the pitch of the melody, and the rest of the buttons choose from preset chords. The A and B buttons turn on and off the two voices. You might also notice that the LEDs on the Wiimote change. They change depending on the chord that is selected. You are able to use GlovePIE to also send MIDI data back to the Wiimote. Quick note to mac users: You can do this using Max/MSP. There is an object for Max written to connect to the Wiimote. See the instructions here: http://www.iamas.ac.jp/~aka/max/#aka_wiiremote

WiiMote with WDM / Ubuntu / Beryl / Candles


Quick demo showing WiiMote running on Edgy with the WDM driver controlling the desktop cube.

Tracking fingers with the Wii Remote


Using an IR led array and some reflective tape, you can track fingers in thin air using the Wii Remote by Johnny Chung Lee, Carnegie Mellon University. The grid software is a custom program written using a C# wiimote library and DirectX. More information about the grid software can be found at http://www.cs.cmu.edu/~johnny/projects/wii/

Wiimote+Roomba=Wiimba !


This is my first roomba hacking. I can say it is a kind of warning for the society taken over by robots. It is a noble challenge to take the human job back from the robots. In short, I changed my wonderful roomba into an ordinary dull vacuum clearner using a remote controller of Wii :-)

Kyma X + Wiimote


Kyma x demonstrated with nintendo wii remote

Foldable Displays (tracked with the Wiimote)


Using infrared tracking and projection, we can simulate displays on flexible and foldable surfaces. This allows us to fit a large interactive display into our pockets. The tracking is accomplished using the Wii Remote and IR LEDs Johnny Lee - Carnegie Mellon University

Wiimote as a mouse


Yep, we finally figured out how the darn IR camera works. It's just a quick hack, but I've written a program to take the data from the Wiimote, filter it a bit, and emulate a mouse. It's actually quite a decent input device, although I recommend using big icons. I've demonstrated a few simple activities with it. Buttons on the Wiimote map to mouse buttons and scroll wheel. Of course, the sensor bar has to be on for this to work (make your own, as documented in many places, or just power yours off your Wii as I use here) I'm working on a full-blown Linux driver with support for every feature known, multiple clients, and a lot more (with no ugly hacks). See you soon with the next video! Update: Check http://wiibrew.org/index.php?title=Wiimote out for the actual technical information on how all this works!

Rez - Wiimote


The Dreamcast version of Rez (emulated on a PC) played with a Wii Remote using a GlovePIE script I wrote. I made it to use either Wiimote motion or Nunchuk joystick control. I periodically unplug and replug the Nunchuk throughout the video to demonstrate. Because this is the Dreamcast version of the game run through emulation on the PC, I won't be sharing the script or info on how to play it. Sorry!

Nintendo Wiimote Theremin with Moog Little Phatty


Nice experiment using my Nintendo Wiimote as a controller for the OSC frequency of my Moog Little Phatty... (Check out the OSC knob cursor moving on the LP) It sound like a Theremin ;-)

Wii Wiimote Ableton Live Controller


Using Wii Wiimote to control Sample firing; transport controls; sample transposition; and effect parameter control in Ableton Live 5

Wiimote MIDI controller - Part 3 - Ableton


This time I worked on integrating the Wiidi Wiimote MIDI interface with Ableton Live. I mapped all the Wiimote and Nunchuck buttons, including the joypad, which can be used as a fully functional X-Y controller. I'm currently working on streamlining the application interface so you can customize the button mappings on the fly. In this video I demonstrate the ability to control knobs by tilting the remote or nunchuck. Drums can also be triggered by snapping the wiimote or nunchuck like a drum stick-- and it can determine sensitivity! The best part is, Wiidi will be available for download soon! Follow along at wiidi.com. thanks!

Easily turn a Wiimote into a mouse.


Website: http://www.householdhacker.com In this episode we show you how to create a mouse out of a wiimote in a few easy steps. For this experiment you will need 1) A wiimote 2) A usb cable 3) A PS/2(serial) Mouse Disclaimer: As with this experiment and all other HouseHold Hacker videos. We cannot be held responsible for damage or mistakes made if attempting the experiments. These projects are for demonstration purposes only and should not be attempted at home.

Call of Duty w/ Wiimote & Nunchuck


Title explains it all. :) www.wiili.org

Python Makeshift Wiimote


My Python motion tracking library some demos. the demos run alittle buggy because I had to use a really bad webcam. sourcecode (GPL) at http://snippets.dzone.com/posts/show/4920

Wiimote Whiteboard vs. Commercial Electronic Boards


UPDATE: The Compatibility link is incorrect. Use http://www.wiili.org/index.php/Compatible_Bluetooth_Devices instead. How to build an IR pen: http://www.terracode.com/IR_Pen/DIY_IR_Pen.html Summary ------- An assessment of the wiimote whiteboard; comparing its features to electronic whiteboards available through commercial vendors.

Mom throws her wiimote!


**NOTICE FOR DIGGERS AND OTHERS** Despite what stories have led you to believe, I am a male... lol... just wanted to clear that up. I just happened to be standing in the line of fire, when my mother hit my uncles arm with the wiimote, which then caused her to throw the wiimote at mii as I was filming.

Resident Evil 4 - Wiimote pt. 3


The PC port of Capcom's "Resident Evil 4" (aka Biohazard 4) played with a Wii Remote. I'm using the "Wii Edition" button mapping and gestures, but motion control instead of IR (due to limitations of the port of the game). Check out my site www.GlobalDonimation.com for details and to download the GlovePIE script.

WiiMote Music Controller Nord Lead


Maping Wiimote to controller messages of a Nord Lead . First Session

Wiimote on PC acceleration reading


We are working on documenting and adding support for the Wiimote on Bluetooth-enabled computers. Here's how it's turning out so far. Stay tuned for pointing, Mii data (already working!), and much, much more! See this for more info: http://www.wiili.org/Wiimote